Platforms with tournament management system

Introduction

The tournament management system turns a standard casino into a competition platform: races for leading positions, jackpot tournaments, timed events and weekly rake races. Tournaments stimulate player engagement, retention and average check, but require a clear schedule, real-time updates and automated prize calculations.

1. Tournament types

1. Slot Races: Players compete by total turnover or number of spins over a fixed period.
2. Jackpot tournaments: cumulative prize pool; part of the participants' bets forms a prize pool for the winner.
3. Table Tournaments: live dealer or RNG roulette with limited seats and buy-in.
4. Leaderboards and challenges: long promotions with ranking by metrics (GGR, win/bet) and rewards for top positions.
5. Custom and sponsorship events: special tournaments for a brand partner or a holiday.

2. Tournament Module Architecture

```mermaid
flowchart LR
subgraph Scheduler
CronService -->Creates eventsTournamentService
end
subgraph Core
TournamentService -->RegistrationPlayerService
TournamentService -->Record turnoverGameService
TournamentService -->Result CalculationScoringEngine
ScoringEngine -->Prize MoneyPayoutService
end
subgraph RealTime
GameService -->Betting EventsLeaderboardService
LeaderboardService -->WS/PushFrontend
end
subgraph Data
TournamentService -->ЛогиAuditDB
ScoringEngine -->MetricsAnalyticsDB
end
```

Scheduler/CronService: starts the creation and closing of tournaments on a schedule.
TournamentService: CRUD microservice for tournaments, managing participants and states ('upcoming', 'active', 'completed').
ScoringEngine: calculation of points according to the rules of the tournament (turnover, win, bet) and the formation of the final rating.
LeaderboardService: real-time aggregator and push updates to UI via WebSocket.
PayoutService: automatic distribution of prizes: bonuses, freespins, real payments.

3. Integration with GMS and PMS

Game events: GameService via webhook or Kafka publishes data on each back/bet with the fields' {playerId, gameId, amount, result} '.
Connection with PMS: before the start of the tournament, TournamentService reserves entry-fee from Real Wallet, after the end returns prizes to the corresponding wallets.
Feature flags: inclusion of individual types of tournaments per tenant, customization of rules and UI themes.

4. Scheduling and Scheduling

Typical scenarios:
  • Instant tournaments: start at the command of the administrator, work 1-2 hours.
  • Periodic: daily at 6 p.m., weekly Sunday 8 p.m., monthly first-of-month.
  • CRON configuration: stored in the database or in Helm-ConfigMap, with support for timezone per tenant.
  • Pre-registration: option to register N hours before launch, sending notifications through the Notification Service.

5. Real-time leaderboards and UI

WebSocket channel: '/ws/tournaments/{ tournamentId} 'to transmit top 10 updates.
Delta-updates: send only changed positions, throttle for 1-5 s.
Fallback-polling: If WS is unavailable, the frontend polls '/api/tournaments/{ id }/leaderboard 'every 10 seconds.
Mobile web UI: PWA component with standalone mode, offline viewing of personal progress.

6. Prize distribution and financial calculations

Pool-based: prize pool = entry-fee amount × percentage; share payments.
Fixed-prize: pre-determined prizes for places (1st = 1000EUR, 2nd = 500EUR...).
Jackpot mechanics: continuous pool growth until won on special conditions.
Payment transactions: PayoutService calls TransactionService in an ACID transaction, creates'payout 'records and posts a Webhook to the PSP.

7. Anti-fraud and tournament integrity

Abnormal patterns: sharp rise in rates, multiple-accounts detection, velocity checks.
Bot detection: speed-play analysis, session fingerprinting.
Manual review: setting the flag 'underReview', temporary blocking prize distribution.
Immutable Audit Logs: record all player actions and calculations in the S3 WORM bunker.

8. Analytics and Reporting

Key metrics: participants, registration conversion → participation, average bet per participant, tournament ROI.
Dashboards: Grafana + ClickHouse with time series of members and turnover.
Scheduled Reports: automatically uploads CSV/JSON from tournaments for marketing and finance.

9. Scalability and fault tolerance

Stateless microservices: horizontal scaling by QPS and WebSocket links.
Redis Cluster: Stores current score counters and sessions of participants with replication.
Circuit Breaker: overload protection for external game providers.
DR plans: multi-AZ deployment, regular recovery from AuditDB and AnalyticsDB backups.

Conclusion

The tournament management system on the online casino platform combines flexible Scheduler, real-time Leaderboard, automatic payments and comprehensive anti-fraud. Clear microservices architecture, integration with GMS/PMS, canary releases and monitoring ensure scalability and stability in any tournament - from minute races to long jackpot events.