Advertising and promotion within social casino

Introduction

Social casinos not only monetize microtransactions, but also place advertising materials inside the game. Properly tuned in-game ads boost ARPU without worsening UX, and cross-promo strengthens the developer's product portfolio. Below are specific formats, mechanics and recommendations.

1. Advertising formats

1. Banner ads

Located in the menu interface and on the boot screen.
eCPM: $1–$5; look good in free space without distraction from gameplay.

2. Interstitial ads

Full-screen inserts between sections (for example, between slots and leaderboard).
eCPM: $5–$15; Place a maximum of 2-3 screen switches.

3. Rewarded video

Voluntary videos for bonus chips or an additional entrance package.
eCPM: $10–$30; conversion of clicks 30-50%. Do not allow revision more than once per session.

4. Native ads

Integration of advertising creatives for the style of social casinos (promo for other games or real brands).
eCPM: $3–$10; higher involvement due to organic appearance.

5. Playable ads

Short demos of other products (2-5 second "samples" of mini-games).
Interaction cost up to $0.20; effective for cross-promotion.

2. In-game promotions

1. Cross-promotional own products

Pop-up windows with a proposal to go to another social cinema of the same studio.
Reward: Bonus complex in both transition games.

2. Partner Campaigns

Placing offers of partners (games, applications, goods) for chips.
Mechanics: buying a virtual product inside a social casino with a partner's promotional code.

3. Events and specials

Limited-time tournaments with promotional budgets: promotional blocks inside the tournament section.
Bonus packages "only today" - stimulate entrances and ad views.

3. Direct Marketing Tools

1. Push-notices

Announcements of promotions, tours, new slots.
Optimal frequency: 3-5 messages per week; segmentation by activity.

2. Email mailing

Personal offers to new and inactive players.
Promotional codes for chips and free spins; opening rate 20-30%.

3. Messenger boats

Facebook Messenger, Telegram: sending invitations to tournaments and "free spins."
Interactive "participate" buttons without leaving the chat.

4. Performance metrics

eCPM (effective Cost Per Mille): important to estimate revenue per 1,000 impressions.
CTR (Click-Through Rate): optimal 1-3% for banners, 5-10% for rewarded video.
Conversion Rate: Percentage of users who completed an IAP after viewing an ad.
ARPU/ARPPU: Advertising impact on average monthly revenue per user and per paying user.

5. Integration Guidelines

1. Balance

Alternate formats: banners + rewarded video + one interstitial every 3-5 minutes.
2. Segmentation

Only advertise to users with a session of more than 3 minutes or a certain level.
3. Testing

A/B-test the frequency, position and format of advertising; update creatives every 2-4 weeks.
4. UX focus

Do not block gameplay: interstitial only on the loading screen, rewarded video after completing the mission.

6. Impact on user experience

Positive effect of rewarded video and native advertising: the player receives benefits (chips) per view.
The negative effect of frequent interstitial without remuneration: the outflow increases after 1-2 views.
Optimal balance: advertising takes no more than 15% of screen time, the rest is the gameplay itself.

Conclusion

Advertising within social casinos is a combination of formats (banners, interstitial, rewarded video, native, playable ads) and promotions (cross-promo, affiliate campaigns, in-game events), enhanced by push and email marketing. Competent integration taking into account eCPM, CTR and ARPU metrics allows you to increase revenue without worsening UX: combine rewarded advertising with segmented messages and a minimum level of obsession.